A Vampeel simply put is a Half-Human Half-Vampire race. They are the products of a Vampire's desire to make a mortal his or hers without making that mortal an actual vampire. Vampeels are a rare breed. They are usually unwanted children that have been either outcast, or killed at birth.
Most female vampires will slay their Vampeel children at birth. For them, it's more of a humiliation and a sign of weakness, because they were not careful when the moment of pleasure took place. Others will seek solitude and raise that child until he is old enough to survive on his own, and then just abandon him.
Female Humans are more attached to their children. However, they still feel ashamed. Some will abandon their babies at birth. Others will raise the child in secrecy not ever telling anyone of who or what the real father was...
Vampeels are not immortal as vampires are. They do however, have a very long lifespan. Every ten years, a vampeel shall age but one. This is why most human mothers only get to see their children grow up to the age of 6 at the most...
Since Vampeels have vampire blood running through them, they gain some of a vampire's strengths...and weaknesses. Vampeels, or "Daywalkers" as referred to by vampires, are not taken lightly by them. So in essence, should a Vampire learn of the presence of one in his "domain", he will do EVERYTHING in his power to rid himself of such disgrace. Vampires' hatred towards them comes more from jealosy, after all, they do have the "best of both worlds"...or do they?
Vampeels have some of the same traits as vampires. They may pass among normal men, without drawing the attention to themselves. Even though they all have sharp and feral facial features, they do not seem inhuman. They are very hard to detect, unless the Vampeel decides to reveal his true nature. There are a few ways to identify them: A Vampeel will not cast a reflection in a glass, cast no shadow, and move in complete silence. Since these are the same as a vampire, they may be mistaken with one as well.
Sunlight will not hurt a Vampeel. They may walk under sunlight, but they prefer not to because it does bother them. They will always hide their skin as much as possible during daylight, but should he be stripped from his clothes under the sun, no harm will come to him other than some discomfort.
Vampeels may choose to act as a human, vampire, or combination of both. Past known Vampires have in fact turned out to be mere Vampeels. They have the ability to feed off innocent victims. Even though they prefer, above all, human blood, they will attack other races and even lesser creatures if they are hungry enough.
Vampeels who choose not to kill innocent intelligent beings, will force themselves to get an "acquired" taste to lesser creatures; or sometimes they feed off their own enemies.
In either case, Vampeels tend to be treated as Vampires when others learn of their true nature--Most become hunted and killed as such. They favor the company of humans above other races, but will give them a chance if they seem interesting enough to them. Those who choose to live amongst civilization will hide their true nature. They may only reveal it to those who become close to him... but this is a rare occasion for in most cases, humans are never alive long enough to get to know them...
Vampeels have some vampiric abilities and traits. Vampeels are physically strong foes, and also have magical abilities. Due to this, they get a +2 on their Strength and Magic. The lowest strength they can have is an 18; and the lowest Magic they can have is a 14, but cannot go over 16. Vampeels are the only race that have a Magic above 12.
Since Vampeels prefer nightime, they have the ability to see clearly and even distinguish colors in the dark up to a distance of 60'.
Vampeels' are fearsome opponents in combat. Their crushing blows are so powerful that they inflict 1d10/2 levels points of damage. Not only that, should a Vampeel hit and cause damage, a max of 2 pts/lvl will be drained by him and added to his HP as healing. Should he be at full HP, then he will not drain any. This damage and drain only happens when they hit with their bare hands. Should they use weapons, the damage caused is that of the weapon itself and they will not drain their opponents.
Vampeels are immune to Sleep, Charm, and Hold spells. They receive a +5 vs. poison saves, as well as vs. cold or electricity based spells.
Vampeels may summon either a wolf or 3 bats for assistance, and will have control over them for up to an hour. These creatures will take 10 rounds to arrive after being summoned.
Vampeels, at will, may use Climb (as the spell)ability to scale any surface.
Vampeels are thin due to their "limited diet". Because of this they receive a -2 on their Constitution.
Vampeels cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from a mirror or a strongly presented holy symbol of their direct opposite belief and/or alignment. These things don't harm the Vampeels--they merely keep them at bay.
Vampeels are automatically paralized if they are struck by holy water of their direct opposite belief and/or alignment twice, and will remain paralized for 10 rounds.
Vampeels are also unable to cross running water, although they can be carried over it by means of a boat, magic, etc...
Vampeels immersed in running water, robs them of one-third of their hit points each round until they are destroyed at the end of the third round.
Vampeels are utterly unable to enter a home or other building unless invited in by someone with the authority to do so. They may freely enter public places, since these are by definition open to all. They may also enter an abandoned home.
Vampeels may be slain just the same way as any other mortal.
Here's the chart of the alignments' direct opposites. If you notice, the neutral alignments have more than one opposite. This is because the opposite of neutral is both, good and/or evil. The first one's the Vampeel's alignment, the other(s) are the opposite(s).
Lawful Good = Chaotic Evil
Neutral Good = Lawful Evil, Chaotic Evil Chaotic Good = Lawful Evil
Lawful Neutral = Chaotic Good, Chaotic Evil
True Neutral = Lawful Good, Chaotic Good, Lawful Evil, Chaotic Evil
Chaotic Neutral = Lawful Good, Lawful Evil
Lawful Evil = Chaotic Good
Neutral Evil = Lawful Good, Chaotic Good
Chaotic Evil = Lawful Good.